SpaceMonster'boidland 

 

Wednesday, 11 July, 2001 02:31:16 PST

The little things sometimes make life worth living. My 'normal' job has been taken over by a large, steely, inhuman corporation bent on world domination through TCP/IP. I was asked, well really - ordered, this week to help prepare to spam the entire customer base. After the tears dried I set off to respond to my corporate penis wavers. If the executives in the company actually paid attention and read my emails I'd probably be in trouble. They're too busy polishing their $50,000 cars in the driveways of their multi-million dollar homes while screaming out their assholes about bottom lines and downturned revenue. I don't think they even break stride with the power buffing disc to crack the whip. I just feel like spreading the love, enjoy.

Do we have any numbers where we could compare the ones who left because they didn't know we offer DSL vs. the people that left over perceived 'abuse'? While rought with a lot of theory and gambling logic as well as a bit of apples and oranges similitude I understand the motivation you're trying to impart. I don't think you're really opening with a rhetorical question as much as a subtly flawed sarcastic grandiloquence.

The biggest worry I get from this overall attitude though is that while you 'expect' us to offer concrete solutions as "managers" you provide with your arguments no substance other than hunches, broad assumptions, and swaggering elocution such as: "hosting to an access customer is compelling, since presumably if we are providing good service, getting more revenue from existing customers should be easier than attracting revenue from new customers. At least this is the conventional wisdom" or gambler's slant, "My money is on these results: Most who receive it will never open it, followed closely by those who receive it and find it perfectly acceptable, followed in a distant third by those who don't want to ever talk to us again unless they call to cancel their service or complain about something we've done wrong."

Conventional Wisdom... hmm... let's go to the stats:

Conventional:

1 : formed by agreement or compact
2 a : according with, sanctioned by, or based on convention b : lacking originality or individuality.

I'm not sure if "conventional" wisdom applies here as, by the proper definition (Webster's), there would be discussion about even implementing such an issue (our newsletter in this case) with those involved rather than close-minded dictatorship, i.e. "Here's the bottom line. We are going to begin publishing a periodic newsletter company wide. That decision has been made"

I'll save my insidious parallelism to definition b for my big finish...

Moving on to "Wisdom":

1 a : accumulated philosophic or scientific learning : KNOWLEDGE b : ability to discern inner qualities and relationships : INSIGHT c : good sense : JUDGEMENT d : generally accepted belief.

I'm going to concentrate on definition 1a because I feel I can say beyond reproach that it is the most apropos to the matter at hand. Those of us on the "front line" as you say are those living with the accumulated philosophic and scientific learning hitherto. We're the captains walking the decks of your ships. We know the wind direction and speed, the rolling of the deck, the best trim to employ on our mainsail. You've put us in a position where we see the rolling swells on the horizon and the dark clouds but are told to steer into the fusillade of another few days of angry customers and abusive treatment with all the support, caring, and concern of a disdainful warthog. Bottom line, bottom line, bottom line... we ARE your bottom line. We make or break that bottom line every day yet are thoroughly beaten about the skull with it regularly when some executive gets an itch in his ass and decides it's the second coming of the advertising messiah.

I hardly think we've achived "Conventional Wisdom" here, I think we've really only enabled our marketing people to sidestep any sort of originality, creativity, or innovatory effort. Instead we've thrown up our hands and become common email spammers filling boxes with yet more perfunctory garbage which you yourself gamble that most won't even see. Excellent, Mr. Farragut -- full speed ahead, damn the torpedoes.

-Rhomboid

Sunday, 10 December, 2000 03:30:23 PST

Assholes.

Now I really HAVE to ask: what exactly IS your malfunction? I'm talking to you people who have some desire, some sick need to mess with servers. I'm not even talking about servers that don't do anyone any good like open relay mail servers, news servers that accept posts from anywhere, self-professed spammers, etc. I'm talking about harmless little things like game servers.

I had this faceless little chickenshit prick on one of the UT servers tonight who was using some kind of exploit in the UT message system to pretend he was the administrator of the server. I happened to be logged on at the time and watched him sending messages from "ADMIN:" and when I asked him to stop he started using my name. Rather than get into it I just left. Little dicks (literally) like him need time alone with their diminutive genitalia.

Okay, I get it. You've found a hole in GAME CODE. You've found a way to mess with people through a GAME. You've achieved the h4x0r equivalent of figuring out how the doorknob works. Now like an aborigine who has come across their first flush toilet you can't help but pull the handle and spew gibberish repeatedly. Now let's step back for a second and think about that. When Epic Games programmed Unreal Tournament did they include things like triple DES encryption? Individual RSA keys for clients? Are there hooks in UnrealScript to Kerberos? Did they spend months with a highly-trained security team ensuring that nobody could ever possibly cheat or exploit the game? Is there a highly complex packet filtering system built in? No. Plain and simple. Why? It's a game, a fun little diversion that tries to pull us away from the daily grind for a little bit of otherworldly fun. You've achieved that grand spectacle of being a hair in someone's cheerios. Congrats, you diseased little pube, how does it feel to be such a gaping cornhole? You are the L337 of stupid. Were you expecting a trophy? How about I bronze a corn and peanut ass biscuit for you, you fleck of toejam? May a REAL hacker drain your bank account and write bad checks in your name.

Now, contrary to my fantasy world, I don't get paid for running game servers. In fact, it actually COSTS me quite a bit of money to do it. Why do I do it? Sometimes I really wonder when this bullshit happens. Is the ultimate goal of eunuchs like this nutless wonder to NOT have any game servers to play on? Obviously this urethrally challenged little choad monkey cares enough about spreading his fecal little self across other peoples servers to both have a copy of UT and use it. What is the motivation for screwing with someone who goes out of their way to set up a place for you to enjoy that copy of UT basically FOR FREE?

I swear, it's enough for me to hope that karma actually exists. Rest assured, my little friend, if powers of omniscience and long range telekinesis ever manifest themselves in me you're in for a long life of catching your ball-free scrotum in your zipper, uncontrollable diarrhea for days on end, falling down stairs, flat tires, sewage backups, nosebleeds, toe stubs, and non-stop painful rectal itch. Or maybe I just don't give a shit about a little turd like you and I'll have forgotten about you 10 minutes from now. No-life pudless loser.


-Rhomboid

Thursday, 02 November, 2000 04:18:03 PST

Pet Peeve Time...

ATTENTION MAPPERS OF ALL FPS GAME TYPES! When you release a map, unless it's totally done and you KNOW you're never EVER going to update it, include a VERSION NUMBER within the name of the map or otherwise rename it so it doesn't match another, probably older, version of the same map on the player's computer. Map version mismatches are one of the most annoying yet easiest to fix problems in online gaming. Just do it! For the love of all that is holy you sick bastards!

No, this wasn't a real update but I feel one coming on. Give it a few days.


-Rhomboid

Friday, 11 August, 2000 18:39:28 PST

Please be patient with the UT Team DM server, it's been self-lobotomizing recently. I've started to work with the memory dumps to try to figure out why it's rebooting itself. I just love NT soooo much sometimes. If the network card weren't so OS dependent I'd put FreeBSD or Linux on it in a heartbeat.

I turned the SMGN Hunted server (Team Fortress Classic/Half-Life) back on for a bit. I'm thoroughly convinced that the "Hunted" style of gameplay has been ruined by the new eagle-eye, damage-dealing powers of the sniper in the most recent patch. I've played both sides and frankly it's just downright easy to be a sniper now. It's fun for someone like me who has never been great at sniping to be able to outright rule the bodyguards and fatboy (the prez) but just further proof that Hunted is utterly and completely unbalanced now. This may or may not be due to the state of maps at the moment, perhaps they're just too easy for snipers now. Take a step back though and you realize that the maps were designed to the game and if they're too unbalanced in the favor of the sniper it must be the fault of the last major Half-Life patch. I guess if a decision had to be made it probably revolved around the fact that teamplay (i.e. CTF) is mind-bogglingly more popular than "Hunted" style. The sniper fits much better as a class now in the grand scheme of all classes in a CTF game so it's a win/lose.

So, after all that I must decide what is going to happen to the SMGN Hunted-Style TFC server. I've had several thoughts regarding this decision. I've found that I'm playing more and more CTF-style TFC lately so the obvious thing to do would be to just move over to CTF maps and run YACTFS (Yet Another Capture the Flag Server) and just stop worrying about it. I've also had quite a bit of fun recently playing Sven Co-Op late at night. While the mod isn't entirely mature and some of the available maps downright SUCK there are a few standouts that are a blast. I only wish that it were possible at this point to play perhaps the entire single-player game through in Co-Op. I used to run an Unreal Co-Op server and it was a great time. I've also been looking at some other cool-looking mods like Science & Industry and Scientist Hunt. Lambda Arena could be big fun as well. The thing I really need to decide is whether I want to continue on with some form of Half-Life or devote the CPU power to another game completely like Tribes, Q3, UT, etc. etc. I'd be happy to hear some input so if you are aching for a particular server drop me an email.


-Rhomboid

Tuesday, 25 July, 2000 20:14:55 PST

Long time no see...

I've temporarily taken down the "SMGN Hunted Only TFC" server to do a needed revamp of the config. The new Half-Life patch that came out just about ruined the style of play based on "Hunted" completely. Snipers are WAY more effective on such maps than they used to be. The server WILL return, just in a slightly different form. It will still run Hunted maps, a few really good ones, but I plan on mixing in some other non-CTF variants as well. Nothing concrete yet but give it a week and I'm sure I'll be inspired.

One of the game servers is going to be going down sometime in the next week or two as I do some hardware work on it. The game servers that will be affected are: UT CTF, UT Assault, and Q3 Weapons Factory Arena (one of the two WFA servers). I'll post a news item on the home page when it happens.

I've added a Prisoners of War for Q3 server (http://www.bkp-mods.com) due to huge numbers of requests to do so from the old Quake 2 JailBreak community who used to spank around the old SpaceMonster Q2JB server. Check this one out. The maps and the artwork are generally very well done and gameplay is fast and simple. If you like DM with a team-based twist PoW will bake your biscuit. Look for "SpaceMonster PoW" in your game browser. It's a shame this mod hasn't ramped up more quickly, it's a ton of fun.

I finished Deus Ex finally, which was a BIG part of the reason I haven't been online so much recently. What a great game. Not the best I've ever played but I think it firmly takes a spot in my no-particular-order top ten of all time. I can't remember when I've felt more free in a game world. I'm afraid that truly linear games are spoiled for me after Deus Ex, they'll feel like railed shooters (i.e. Rebel Assault) or habitrails after the branching, multi-strategy open-ended blast of Warren Spector's latest FPSRPG. The game has a linear story but X ways for it to unfold at nearly any point. If you liked Jedi Knight, single-player Half-Life, and/or Syndicate in any combination you probably have a 95% chance of loving Deus Ex. Make sure to pack your brain...


-Rhomboid

Friday, 16 June, 2000 04:09:22 PST

Been a while...

The server lineup has changed a bit, there are now two Quake 3 Arena servers running the Weapons Factory Arena mod. I was a big WF fan back in the days of the 1.x and 2.x series of WF. I used to run a couple of servers for it back then but a bunch of stuff happened: I felt the mod lost its focus and grew to appease the llama crowd and the whole time the server code was becoming less and less stable.

One of the things that bugged me about the last few iterations of the Q2 mod for WF was that some classes, especially the sniper, got very far out of balance. By the time the late 3.x versions hit the scene WF had become heaven and haven for LPB snipers. As opposed to the sniper of Team Fortress fame, the sniper was an offensive/attack class that wielded a one-shot kill. Entire teams of snipers were showing up on servers and being LPB's they were just ripping up normal modem players. Mostly being LPB snipers themselves, the new members of the dev team perpetuated this unbalanced design. In compensating for such stupidly powerful classes such as the sniper the other classes soon fell completely into disarray, becoming too powerful or too weak every other release.

I'm pleased to say that one of the best things I've seen in the new WFA is a very balanced set of classes. To their credit it appears as though the current holders of the WF development flame listened and worked with the players (of all classes) to build a game where no one class rules the servers. There are still some fine tuning issues to iron out but the difference between the slipshod Q2WF and WFA is night and day.

Unfortunately there has been a downside to WFA. The server is highly unstable and I usually have to restart one or both servers at least a couple times a day. I have high hopes that this will be worked out soon however. The devs have been far more forthcoming and eager to listen. They respond to bug postings and post updates to forums on their progress as well as responding to email in a reasonable amount of time. Kudos for the turnaround, WFS.

I've received a lot of requests for various servers and mods such as P.o.W. for Quake 3 (a JailBreak clone), Infiltration for UT, and various fly-by-night looking packages. I'm checking them all out when I have the time and I do appreciate the suggestions. There are a few things I would have never known about if people didn't send me such requests.

Hopefully it won't be so long until my next update as it was last time. I've just been getting killed with big fat work projects recently. I need a few days just to relax and play some games. =)

I also made the mistake of getting my hands on StarLancer by Chris and Erin Roberts of Wing Commander and Privateer fame. What a fantastic ride. If your a Space-Sim fan DO by all means pick it up, just be warned it's one of those addictive sort of games that will have you up at 3:30am saying to yourself "just one more mission before I go to bed..."

StarLancer doesn't totally come up aces however, . It makes the same fatal mistake I've seen happening in far too many "otherwise awesome" releases in the last year or two. It does that thing to you where you play 90% of the game through on awesome, action-packed furballs and then you get to the last couple missions and everything screeches to a grinding, "where's the cheats", WTF?, flatten-you-against-a-brick-wall halt. You know that irritating habit many games have recently of making the last two or three levels completely impossible to finish? StarLancer is dripping in it. There's nothing truly original about the last missions or very interesting for that matter. They just stack two missions back to back that must be finished together to succeed the first is easy but takes a good 10 minutes of really BORING flying time in which your biggest goal is to... stay in formation. ZZzzzz.... You then destroy a big ship and head back to your base to relaunch in a fighter and run the second "half" of the mission. No, you don't get to SAVE or anything in between. When you relaunch you're treated to an utterly crappy throw-everything-but-the-kitchen-sink at you beating by some mission designer with an axe to grind. They actually even throw cloaked invisible ships in just in case you're doing well and you think this is the time (really, this time) you're going to save your carrier and move on to the next mission, thank god. When you then lose (and you will, MANY times) you're treated to the previous 10 minute borefest of a mission ALL OVER AGAIN! AAAHHHH! FERFUCKSAKE!

I gave up after the 11th time on this mission and put the CD back in the case and called the game "finished." As far as I'm concerned I finished StarLancer, I just didn't stick around for the reaming and the slap in the face.

The other game that did this that comes immediately to mind is System Shock 2, an utterly fantastic journey into true game suspense and horror. SS2 made me jump in my seat many times and brought real fear and heart palpatations to gaming again, the kind I hadn't experienced since my first late night with DooM. SS2 actually had me taking off my headphones because I felt like someone (or something, heh) was in the dark behind me. Creeeeeeepy! The first time I saw the ghosts on the ship I got genuine spine rattling goosebumps. Alas, the designers couldn't leave it at that. They had to ruin it with the last 10% of the game, an utterly dumbass console-style platform jumpfest with a mosh pit of stupidity in the final "Many" boss's lair. I heard that there was a VR level after that where you fought the Shodan AI from the first game but unfortunately the game ended for me before I ever got there. It went back into the case and I called it done. Why, WHY, do developers have to drop the ball like this in such great games?


-Rhomboid

Tuesday, 30 May, 2000 18:47:46 PST

BOO!

I really am here... somewhere... really...

I apologize for the lack up updates but things got especially hairy this last couple weeks. This is a sorta "placeholder" update to say that I'll make sure to get to an actual update in the next couple days. A bunch of new stuff is online and there have been a few changes to the server lineup - film at eleven... which eleven I'm not quite sure yet. Heh.


-Rhomboid

Thursday, 11 May, 2000 19:27:29 PST

The UT:Assault and UT:CTF servers are still down. I'm hoping to have this fixed late tonight. Sorry to keep you waiting but my car's been in the shop, I've got a time-sensitive programming project in the works, and it just takes FOREVER to install NT 4.0 on a machine these days with all the patches, fixes, updates, and service packs to download and install.

I'll do everything I can to make sure that the Assault and CTF servers are back up for the weekend. Thanks for your patience.


-Rhomboid

Wednesday, 10 May, 2000 10:44:32 PST

Unreal Tournament CTF and Assault servers are down temporarily.

I've got a corrupted Windows NT 4.0 on my hands and I can't fight it any longer so I'm going to be reinstalling the OS on the server. If the force is with me everything should be back up and running later today. Sorry about this but if you've run NT you know where I am at right now. It was a pretty long-lived install, about a year. Not very impressive for an OS but pretty damn good for Windows NT 4.0.

Side note to developers: Make more Un*x dedicated servers! Make them as a primary design goal, not an afterthought. Put down the Windows and back away...


-Rhomboid

Monday, 08 May, 2000 16:55:50 PST

I've disabled downloads from the Half-Life TFC Hunted-Only server (a.k.a. fragmonkey.spacemonster.org). I logged on to the server today and there were 14 people connected, 4 of which were actually playing. The rest were all downloading the maps. I've gone out of my way to make links on the homepage, put entries into the MOTD, and even have a message broadcasting every 20 minutes telling people where to get the maps and they still decided to leech-lurk the server while AFK for days at a time. Congratulations, you have succeeded in full-on llamadom.

Things will work out in the end however as HL/TFC doesn't let you download any of the custom WAD files anyway. This means that you won't get the necessary textures for some of the maps if you download straight from the server. It's better if people just get the files via FTP. We've even made it really easy, if you go to our map archive on our own local FTP server everything you need is there.

To make life easier I'll work on getting a live mapcycle reference on the main server listings just like the other TFC server has. Give me a day or two on this one as I've got to jump through some Windows NT hoops to do this. (The other server is FreeBSD *nix which makes it really easy to do this kind of thing, securely no less.)


-Rhomboid

Sunday, 07 May, 2000 21:01:11 PST

I've updated the map rotation on the Unreal Tournament CTF server a bit adding some new cool maps I found. All of the new maps had high ratings on at least a couple review sites and I played each one for 3 matches with bots for testing. I played with 4, 12, and 16 players to get a feel for the different sizes. I specifically looked for choke points and design errors so I'm hoping there won't be any surprises.

The new map list goes a little something like this:

CTF-LavaGiant
CTF-Warrior
CTF-November
CTF-Atje's_Towers
CTF-Command
CTF-HallOfGiants
CTF-Hydro16
CTF-Esprit
CTF-Orbital
CTF-Deck16]|[
CTF-Shiggy
CTF-TwinValley
CTF-Stronghold
CTF-DiamondSword
CTF-Asteroid
CTF-Face][
CTF-Intro

-Rhomboid

Saturday, 06 May, 2000 02:14:44 PST

A few quick things:

I'm probably going to take the Unreal Tournament Domination server down sometime in the near future to make room for something else. I'm considering several games/mods in it's place, including: Q3Fortress, Rocket Arena: UT, Infiltration (UT), Jailbreak (UT or Q3A). There are also a couple things around the corner that might take over the old UT-DOM processor cycles: Team Fortress 2, Tribes 2.

I finally got around to configuring HTTP downloads for the UT servers (3 down, one to go) and this means that downloads of any custom maps, textures, sounds, and music should come from the HTTP server instead of the game server. The downloads are also compressed and are MUCH faster than pulling them off the game server, REALLY fast. Now there's almost no real benefit to going and downloading the maps off an FTP or Web server somewhere, overall (when you include installation time) it's actually faster just to download them right in the game. I wish ALL other online games that allow custom content had this feature, it rocks!

Last, I updated the map cycle of the UT Assault server - mostly removing unpopular maps and a few good ones with some unfortunate exploits. It's tough balancing the map selection in any game especially for people like me who really LOVE new and different maps. I love when I get on a map I've never played with a bunch of people who have never seen it either. It's fun to be on equal ground in a new and unexplored environment... with high explosive projectiles =).

The new UT Assault Server map cycle is as follows:

AS-HiSpeed
AS-Frigate
AS-Siege
AS-Asthenosphere
AS-Rook
AS-Mazon
AS-OceanFloor
AS-Overlord
AS-Bridge
AS-LavaFort][
AS-Guardia

I still have to get HTTP downloads going on the UT Team DM server - should be done sometime in the next day or so. I'm also planning on a little bit of a map shakeup on DM and CTF, been downloading and checking out new maps for the last couple days. More on that later... lots of crap to wade through first, heh heh.


-Rhomboid

Tuesday, 25 April, 2000 18:19:27 PST

How much fun is it to be a server op? This bozo was actually complaining to all the players that my SERVER was laggy. I especially like the 900+ ms hops to your "L337" cable connection nipplenoggin... JFC, jerkwad, GAFC...

traceroute to 24.141.112.157 (24.141.112.157), 30 hops max, 40 byte packets
 1  (server in question) (X.X.X.X)  0.808 ms  0.951 ms  0.671 ms
 2  902.Hssi4-0.GW2.SEA1.ALTER.NET (137.39.136.129)  2.334 ms  1.839 ms  2.457 ms
 3  104.ATM3-0.XR1.SEA1.ALTER.NET (146.188.200.58)  2.418 ms  2.421 ms  1.805 ms
 4  295.ATM3-0.TR1.SEA1.ALTER.NET (146.188.200.110)  2.247 ms  2.500 ms  2.237 ms
 5  110.ATM7-0.TR1.TOR2.ALTER.NET (152.63.15.194)  124.341 ms  127.149 ms  126.498 ms
 6  299.ATM6-0.XR1.TOR2.ALTER.NET (152.63.128.41)  123.148 ms  124.184 ms  124.179 ms
 7  152.63.129.101 (152.63.129.101)  912.941 ms  957.294 ms  137.703 ms
 8  209.167.168.66 (209.167.168.66)  130.514 ms  130.042 ms  131.197 ms
 9  cgowave-0-49.cgocable.net (24.226.0.49)  129.170 ms  129.061 ms  129.265 ms
10  bb1-fe0-0-0-100bt.busy1.on.home.net (24.226.1.51)  153.404 ms  160.289 ms  166.545 ms
11  10.66.0.10 (10.66.0.10)  167.575 ms *  167.136 ms
12  ubr1.kico1.on.home.net (24.226.12.15)  173.739 ms  177.113 ms  178.459 ms
13  co51610-a.kico1.on.wave.home.com (24.141.112.157)  232.661 ms  172.288 ms  181.227 ms

-Rhomboid

Tuesday, 25 April, 2000 03:52:51 PST

The Hunted-Only TFC stats are on autopilot once again. They are now updated every day at 11:00AM Pacific Time. The cutoff is 5:00AM for each day as far as the stats are concerned. The six-hour lagtime allows for minor explosions and natural disasters to be attended to. Also, I've moved to running a separate stats server to crunch the logs so I don't eat the TFC server's CPU like before. This stats server is only a Pentium 133 so it actually can take a couple hours for the stats to run. Old machines do have a life after all. =)

I'm looking for good map review sites for TFC maps. If you know of one please let me know at Rhomboid@SMGN.com. It's just become really hard to sift through the ever-growing pile of crud to find a few gems. I simply don't have the hours in a day to sit down and run through 30 or 40 new TFC maps. TFC map recommendations are welcome.


-Rhomboid

Sunday, 23 April, 2000 18:43:00 PST

Stats for the Hunted-Only TFC server are (somewhat) working again. I'm running a couple of manual updates right now and I'll be working on getting them "automatic" again next.

I'll probably be switching to running them only once a day, probably some low-usage time like 11:00AM or noon (PST) rather than 3:00AM and 3:00PM like before. There really wasn't much point to twice a day. Also, in the future I'm trying to work it out so that the stats are a 30-day running total with a 30-day moving window going back 30 days from the present day. This will make the rankings more "up-to-date" and hopefully mix things up a little bit.

Shortly I'll be posting updated March 2000 stats which include the logs for the rest of that month that never got added after the stats broke. The April 2000 stats have just been posted for April 1 through earlier today.


-Rhomboid

Sunday, 23 April, 2000 16:35:36 PST

Things may be a bit on the slow side today on the Hunted-Only TFC server. I'm doing some work on it to get stats working again and may have to reboot a few times as well. Sorry about the bumps but it should all work out in the end.


-Rhomboid

Saturday, 22 April, 2000 06:12:27 PST

WOW. Daikatana... kinda, well... sucks. I played it twice tonight and I guess it is supposed to look like that: Entire levels of green with green water and green mist on the green water. THIS took three and a half years? I waited three and a half years to shoot dragonflies and killer wind-up frogs? What the hell is up with "Save Game Gems"? Did somebody audit Irritating Game Design 101? I had to fight through the same crappy levels over again SO many times because I got STUCK on bad brush alignment.

I'd like to take this time to officially announce that there most likely WON'T be a Daikatana server at SMGN. Have a nice day, avoid Daikatana. =)


-Rhomboid

Old 2000 Updates can be found HERE.